So, are you still wondering what Final Fantasy XV left out from the finished product? Look no more from the Final Fantasy XV’s E3 gameplay reveal:
The first words we see are perhaps the most :
“This is a work in progress. The final product may be subject to change.”
I only wish I could hear them say this more often. Also:
This is a fantasy based on reality.
They wanted us to know this for the next three years.
This tagline might as well be the elevator pitch for Final Fantasy XV at some business meeting. They stopped using this tagline, and opted for a new slogan:
A Final Fantasy for fans and first timers.
Sure. Whatever. A Final Fantasy for everyone and no one at all.
But more or less, the combat remained the same.
But wait. What’s going on? What are the bros in front of the castle? I thought they were on their way to a wedding. Are Noctis, Gladio and Prompto fighting in Insomnia? We never return until the end of the game, after the
Lucii Kingdom, excuse me Insomnia fell. And where’s Ignis? Were we to meet him later in the game?
So why is there a big battle in Insomnia? I guess Noctis was to leave after Aldercapt arrived to take over the city. From here, we’d see an awesome fight in Insomnia. This is what fans saw, and this is what fans wanted. Kingsglaive: Final Fantasy XV gave us Ultros and Diamond Weapon battles. Final Fantasy XV was to give us Iron Giants, Behemoths, and other assorted enemies. I’m sure at this point in the game, these enemies would have been too tough for Noctis. He would have had to run…
Remember the scene in Kingsglaive: Final Fantasy XV? The one where the Emperor Aldercapt turns into a Saturday morning villain and steals the crystal himself. This trailer was evidence we were to play this scene in the game. Everything we see in this trailer expanded into a two-hour box-office commercial. Only here, we would have played as Noctis, rather than watched Nyx.
Imagine how could it have been to explore Insomnia: the life, the town, the people. And then, at a moments notice, it turned into chaos. This set up would have been one of the greatest in video game history. But I’m starting to guess time restraints prevented them from programming this area.
Maybe Noctis was to see his father murdered in front of his eyes? Perhaps seeing Regis die would have given his death an extra layered theme. But then the game would have had to have Noctis show the appropriate emotion. At least without watching his father die, you could separate himself from the event. Seeing his father die would put a damper on the whole bro trip feel. This game couldn’t get away with making Noctis cheerful while fishing. They might even need a subconscious reason for him to fish. But I digress…
Prompto shoots a guy, and the give an arm bump. In battle. Good to see they retained good old JRPG logic. And look, Noctis can use magic. But wait? That’s not how magic works in Eos. I thought you craft magic? Apparently, his father held up a magical barrier wearing the ring of Lucii. I assume this meant only the line of Lucii could use the magic. And I’m sure this would have been a hint Ardyn was a part of the line. It would have been a much interesting reveal than bot being able to guess who Izunia was. But if Noctis can use magic, this meant that his father wasn’t dead yet. And I’m sure he was to see his father, like Nyx saw Regis die in Kingsglaive: Final Fantasy XV.
What this trailer is showing is the beginning of the game. At least, how the developers originally conceived it. Instead, we got a cold opening…with an Ifrit battle. See what they did there?