Let’s give an example of how character interaction can set up the development for two conflicting ideologies, using the lore of the story, analyzing the ballroom scene.
First, Squall is SeeD operative, a mercenary force for hire. As a result, he’s learned to be fairly standoffish. He pushes people away, probably because he knows they aren’t going to stay in his life for long.
Then we have Rinoa, who’s compassionate, warm, and friendly, but flighty. Later on in the story, we find out she’s an idealistic “freedom fighter”. She’s just another job to Squall, and Squall is just a means to her goal. They really don’t have much in common. Nor do they care to know each other farther than what the missions entail. At least not with their first encounters.
[FMV: Squall and a girl meet eyes. She walks over.]
Girl: “You’re the best looking guy here. Dance with me? Let me guess… You’ll
only dance with someone you like. Ok then… Look into my eyes… You’re-going-to-like-me…You’re-going-to-like-me… Did it work?”
Rinoa loves to help people, without knowing the extent of the situation. She sees a guy standing alone, looking obviously depressed, and figures it was due to his scar. He does have a lot of scarring, but she can’t see his emotional pain. Despite that, she tries to cheer him up. She wants to make sure he has a good time and make sure everything is worth his while. She does what she can to reassure him that it’s not his scar. Though she’s really laying compliments on thick due to his facial appearance.
Squall is hesitant because he probably doesn’t want to believe that he can find someone who’ll tolerate him. Plus, he probably can sense that she’s laying it on thick; he knows he has an unsightly scar, and I think he knows she knows it as well. But he probably secretly appreciates the effort…
She ends up dragging him onto the floor whether he’s ready or not. She’s the reason SeeD becomes entangled in a mission that turns into a grand epic. She also ends up dragging him out of his shell.
They try to dance. They try to make it work. Squall feels stupid because he can’t express himself on the dance floor very well. Squall starts to leave out of frustration but dragged back by Rinoa. Rinoa later drags Squall back to reality at the end of the game.
Eventually, together, they get it. They finish the dance perfectly and fireworks go off as their eyes meet for a brief second. We can see that Squall’s having a lot of fun. He’s smiling. Of course, he can’t relate too well with people. He’s enjoying the moment with a girl, but looking at the fireworks in his own world. He’s a dreamer by heart, but still can’t quite relate to people.
Rinoa, on to the next thing, ends up leaving him cold on the dance floor. She probably sees Seifer. Just when Squall thought he found someone who might be there for him, she leaves. It only confirms his original philosophy that you can’t get close to anyone. People will only leave you in the end. His disappointed expression says it all.
He probably feels utterly defeated. He learned a dance for a girl who didn’t even introduce herself to him.
She made a gloomy glum guy happy for a while, so she considers her actions a job well done. She doesn’t know how much damage she really caused. He feels treated like a stepping stone to someone else. Think of how he feels when he hears that Seifer was her boyfriend at one point.
And you wonder why he tells Quistis to go talk to a wall. He’s really doesn’t want to entangle himself with any other person’s problems.
They meet again later on in the game:
Rinoa: “Very pleased to meet you, Squall. SeeD members dance quite well, don’t they?”
Squall: “Approach your target inconspicuously at a dance party… There may be missions requiring this sort of subterfuge. It’s expected of SeeD to learn various skills.”
…whatever. They still talk the way you’d expect their characters to talk.
And when Squall looks at Rinoa in the distance, this song is probably going on in his head.