I don’t know if you remember, but try to reflect on Final Fantasy XV. At one point, this game was too big to fail. The hype and marketing surrounding this game were out of control. Marketing tried everything they could to make Final Fantasy XV a universe. First, they released a ton of trailers, some which eventually had nothing to do with the game itself. Next, Square Enix released several demos, then mobile games. And all of for a game that wouldn’t be complete upon release.
Part of the reason Final Fantasy XV felt incomplete due to lack of story elements. The gameplay was there, but how much did we know of Noctis’ bros. Tabata must’ve realized the game wouldn’t come out on schedule if they had included character backstory. So he cut them. But Tabata wisely realized we still might have questions. How does Noctis know Gladio, Ignis and Prompto? The solution? Since it takes less time to make an anime…do that. Do five of those. Problem solved. The same thing happened for the introduction for Final Fantasy XV. We could have seen this in the game. But developers could make a cutscene rather than implementing this into the story. What could have been a massive game became a scrapbook universe of ideas meant to sate fans.
And of course, Tabata chose two media that Final Fantasy didn’t quite excel in: anime and film. The film did poorly, but the anime was OK. Square Enix did better with anime, ever since Final Fantasy: Legend of the Crystals. Only Final Fantasy: Unlimited remains a blemish on their otherwise entertaining animation. Brotherhood: Final Fantasy XV was definitely a step up. Have you seen Last Order: Final Fantasy VII? The animation style is similar, which is good. Like Last Order: Final Fantasy VII, the voicework is in Japanese only. Eh…
Each five episodes outline Noctis’ relation to his bros. Prompto was heavyset who became Noctis’ friend at the behest of Luna. Gladio was Noctis’ trainer who became his friend after showing moral fortitude. Ignis was Noctis’ butler; they’re the same age. So now we know. Still, watching this anime made me realize why Final Fantasy XV felt incomplete as a game. Why not set this exposition up during exploration in Kingdom…Insomnia (sigh) before Regis sends you off? I bet this was the original plan, but Tabata was understandably under a time constraint.
One very cool scene in the anime was with the Lamia. But wait…when did this happen in the game? The anime takes place with the bros on the road. So then this means they encountered her before the car broke down. But…I don’t remember fighting her. In fact, I don’t remember seeing any other Lamias in the game. This is like Ultros, who just happens to be a defense system in
the Lucis Kingdom…Insomnia.Why wouldn’t see be a miniboss, acclimating us to the controls. Instead, we get a training session with Gladio. But even worst, now the anime created a continuity issue with the game. And once again, the anime brings attention to a missed opportunity.
All and all, not a bad show. Unlike Kingsglaive: Final Fantasy XV, Brotherhood: Final Fantasy XV made me want to play the game. I just would have appreciated this miniseries in the game as a series of in-game cutscenes.