We all wondered at one point, which Final Fantasy character would win in a fight. Everyone says Cloud.
I feel bad for anyone who bought Dissidia Final Fantasy first. That game wasn’t bad, but Dissidia 012 Final Fantasy improved upon everything. Your characters could move on the game board, showing that Square Enix shouldn’t cut corners. They included new characters, new stories, and a world map. But the battle system is still the same.
Somehow, Square Enix made a Final Fantasy fighting game. I wasn’t good at fighting games. Street Fighter II was fun, but I couldn’t do the moves. I couldn’t remember the button combinations. Same for Mortal Kombat II. So those games became button mashers. Would I have to learn a ton of complicated move set? Or was this game going to be a grand button masher?
Thankfully, no. Maybe they didn’t know how to implement button combinations. I like to think they realized the main group interested in playing Final Fantasy fighting game are RPG fans. This is why Dissidia Final Fantasy included an RPG mode, in which the game plays itself until you change commands. Dissidia Final Fantasy was highly innovative as fighting games go.
But I care for the story, more so than the action. I think most fans of the series are like me in that respect. They’ll play a strategy game, a fighting game or whatever for the story. You take away the story, such as in Final Fantasy Dissidia NT, you take away the game’s edge. It’s fun, but I’m not sure about the story. What exactly was the point?
And why 012? There were 13 cycles of conflict? According to Shinryu, Cid of Lufaine created the Great Will that forces the loop. However, everything I play this game, the loop continues. So I must be the Great Will.