Square Enix. What happened here?
I remember looking forward to playing Final Fantasy Dissidia NT. Seeing all of my favorite characters in HD was enough to excite me. But it was the past Dissidia games which left the greatest impression on me. The first Dissidia Final Fantasy was fun. The story mode for each of the characters was as much of a selling point as the fighting mechanic. Dissidia 012 Duodecim Final Fantasy was an amazing game. The name was awkward, but the fan service and gameplay it improved was its true selling point.
But for Final Fantasy Dissidia NT? Where’s Gilgamesh? Where’s the story mode? Why no world map? Even more confusing: where’s the move set? This is important for a fighting game. Old school games used to include physical copies of manuals with the game. Knowing how to do the moves was part of the fun. Here, they left it up to guesswork. I can only imagine the developers wanted to keep players from unlocking achievement too fast. But consider this a cardinal sin in the fighting genre. Especially when the past Dissidia games included them.
I assume they’re going to include DLC, expansions and other updates to the game in the upcoming months. I know we’re going to get Yuna, Tifa, Laguna, and Prishe. Why leave them out when fans received them well in the former game?
There’s not much to tell of Final Fantasy Dissidia NT. Sure, the graphics are amazing, but why wouldn’t they be? The PlayStation 4 has a greater graphical engine than the PlayStation Portable. Dissidia NT has new modes, such as 2v2 and 3v3. The gameplay is as fun as ever. But something seems missing…
For as long as Final Fantasy was a franchise, it’s been about the storytelling. Ironically enough, when Square asked Sakaguchi to make a new game, he replied:
I don’t have what it takes to make an action game. I think I’m better at telling a story.
That game would be Final Fantasy. Fans played Final Fantasy for the epic stories and character development. Sure, we wanted action in our games, but we also wanted depth.
I don’t know if this was intentional, but Final Fantasy Dissidia NT represents a reversal of Final Fantasy’s. It’s a sequel. The story takes a back seat…to a fighting game. I appreciate Final Fantasy’s attempt to reinvent the wheel. I also appreciate Final Fantasy’s constant deconstruction of its nature. But sometimes, you just have to capitalize on what makes the games great in the first place. Sure, I can see the potential for an eSport. But only if it interests fans. Even then, what if I just want to play solo, as in the original Dissidia? You can’t force something different. You have to make the best game you can possibly make. Dissidia Final Fantasy NT needs more time.