So I played Final Fantasy IV: The Interlude, right after I beat the original game. Uh…
It’s nice I guess. It’s kind of like a nothing game. We see how our characters live after they defeat Zemus on the moon. Honestly, I’m having a hard time remembering the game. I know that Yang’s wife was pregnant. I think that was the entire reason for this brief intermission between games.
Final Fantasy IV: The Interlude was the introduction to The After Years. They could have done this with an elongated cutscene, but I’m glad they didn’t. Why not make a game out of it? Of course, the weird dialogue makes me question if this were a good idea. We have a lot of “hello, how are you” and “long time no sees” types of conversation. It makes them feel like friends who get together for Sunday Morning Social, but I wanted action! I just can’t remember what I did in this game.
Anyways, back to the game. Yang’s wife is giving birth to Ursula, and he’s out fighting monsters. But Rosa’s out fighting monsters too, even though she obviously has a bad case of morning sickness. What’s wrong with Rosa? Does she want to be by Cecil’s side so badly? She has a personality disorder. Please, take care of yourself and your soon-to-be child!
…uh. So other things happen. But I’m having a hard time remembering what. I look at the contents of this game. I find out the characters revisit Baron Castle, Freymarch, The Sealed Cave and the Tower of Babil. That’s weird, I don’t remember doing any of this in the two hours playing this game. I can’t really remember what happened.
Final Fantasy IV: Interlude should have been Final Fantasy IV: Intermission. This game works as downtime before moving on to the next story. But the short story isn’t memorable. I guess that’s because it’s not really the point. Final Fantasy IV sets up Final Fantasy: The After Years. It’s best played after you play Final Fantasy IV, before moving on to the last game in the series. And even then, you can skip it if you want.