Why don’t some people like Squall Leonhart? Ironically, even many of the more introverted people here cite him being extremely introverted.
During the game Squall narrates his thoughts and feelings in silent voice-overs, during which he reveals he acts the way he does for fear of getting close to people. Squall cannot remember his parents, and his sister was taken away when he was young, making him afraid of losing the feelings of comfort loved-ones provide.
Squall does seem to live in his head, he’s aloof and pretty cold even those people who call him friends. Yet, Squall doesn’t seem to care how he comes across. Squall also recognizes he’s a deeply flawed individual because of his personality traits, which signals this disorder:
Schizoid Personality Disorder. Schizoid personalities are introverted, withdrawn, solitary, emotionally cold, and distant. They are often absorbed with their own thoughts and feelings and are fearful of closeness and intimacy with others. For example, a person suffering from schizoid personality is more of a daydreamer than a practical action taker.
Squall might just be Final Fantasy’s embodiment of this disorder. Squall deliberately pushes his friends away. He has very little interest in any type of relationships. He doesn’t seem to notice – or care – when others are reaching out to him. Perhaps he likes Triple Triad, but it wouldn’t be surprising if he doesn’t talk during the game. Squall does just enough to get by in doing his job, but fears taking leadership. And of course, he shows a stilted range of expressions (both emotional and verbal). His personality disorder is a little bit more than just “normal teenage behavior”. He’s more than just “too cool for school”. He’s taking to protect his vulnerabilities.
Squall starts an introverted, cold and taciturn teenager who pushes away those who would otherwise be considered his friends. Though withdrawn, Squall does not shirk from what he considers his duty. As much as he resents assuming leadership, he is the first to ensure that what is necessary gets done. Squall’s pragmatism and sense of responsibility lead others to trust and follow him. Even though everyone agrees Squall can be difficult, staff and students alike admire him, and he is eventually appointed Commander of Balamb Garden much to his dismay. Squall becomes the de facto leader of the party, though at first he dislikes his comrades looking to him for orders and advice.
Squall’s SPD happened when at his orphanage. Squall’s closest friend Ellone left him and he believed she abandoned him. From that time on, he became colder and more difficult to deal with. He passes up leadership abilities to keep himself free from the burdens of others. Throughout the course of the game, he has no choice but to become invested in the other’s lives. He grows as a result. At the end of the game he sees the benefit of caring for others and being vulnerable: