Thanks to iloveyou1234 for the inspiration!
That is, people overlook the flaws present in Final Fantasy Tactics they criticize in other Final Fantasy games.
- People complain that enemies level up with the main character in Final Fantasy VIII. This complaint is missing from Final Fantasy Tactics. Enemies leveling up is just for random, not storied, battles in both games.
- In Final Fantasy II, people complained about a certain strategy. This involved hitting your characters in battle until they increased in stats. This was controversial people, and the developers confirmed it was a glitch. This complaint is also missing from Final Fantasy Tactics. Players could hit their party members to get JP for new skills. In Final Fantasy Tactics, this strategy is an advantage.
- I remember when Final Fantasy XII came out, people complained the game “played itself” due to programming gambits. People can also choose “auto-battle” for Final Fantasy XIII. You can choose auto-battle in Final Fantasy Tactics, just as in the other games. No one criticizes it.
- Speaking of which, Final Fantasy XIII and Final Fantasy X lacked a world map. Final Fantasy Tactics had a world map which some surprises. But no free-range or open field. Even Final Fantasy XIII had an open space. In fact, it’s a straight lines you travel around, like a hallway.
- Final Fantasy Tactics lacked an airship; no complaints about this either. Lore exists for why airships are inoperable. Still, no reason why Mustadio and his father could have reversed engineered one to work.
- Believe it or not, some people complain about the large cast of characters in Final Fantasy VI, VI and Type-0. I never heard a complaint about Final Fantasy Tactic’s large cast of characters. Many of whom actually serve functions similar to characters in other job classes.
Wouldn’t these elements be flaws in other games? Are people are just willing to give Final Fantasy Tactics a pass?