Thanks to Silveriovski for the inspiration.
I am enjoying 13-2 but man, the “timelines” are so stupid and so artificially ‘complex’ that is making me feel like an idiot.
It starts like a quest to find Lightning, then is a quest to fix the time paradox, and now past can change future and future can change past in the same way, and you can create different timelines which they have only impact on the main story, the rest is non-existent.
And the 2nd character, Noel, they have made him so introvert and close that I’m starting to feel really improbable that Serah would have him as a companion. Yeah, she is super positive and open-minded, but Noel is so obtuse and dark that looks like the prototype of an evil character you fight at mid game.
Gameplay is great but the core elements of the game looks really lazy :/
Japan, like many Eastern countries, have had theorists who believed time is cyclical. If something happened in the future, the past had to have changed in order to have made it happen. OK, it’s possible. Only Final Fantasy XIII-2 talks of a linear timeline with cyclical sensibilities.
When Noel and Serah in 400 AF, they’re greeted by the AI of Caius, who tell them they’re anomalies in the timeline. They’ve created a paradox, unbeknownst to them.
But how is this possible? It’s not that who they were in timeline A changed timeline B. Caius is very clear they changed their timeline, the timeline.
So then this means the past they changed was changed again once they got to the future, by them, due to other cause.
In other words, Final Fantasy XIII-2 pulled a switcheroo. When A occurs, then B happens. But when B happens, you can’t then switch it around and say the cause was actually C. This would mean that A = C. And A =/= C.
This violates the law of noncontradiction. And the law of noncontradiction is what the story is based on, in order for it to make sense.
“If you change the future, you change the past.”
Makes no sense.