“Our promise to ourselves is that for every single game that we make, we are going to give it our all, and then we finish it, we’ll end it in such a way that there is no to be continued checklist.”
When Sakaguchi was at Squaresoft, we never had sequels for Final Fantasy games. Then we got Final Fantasy II. In accordance with his vision, the plot did not carry over, but several references did.
I beat Final Fantasy I: The 20th Anniversary Edition this year. If you want, you can try to beat “The Soul of Chaos”, the collective name of the four bonus dungeons. At the end (and on certain other floors) of each dungeon, you’ll encounter different bosses. And I noticed something about them: they’re all the bosses from later Final Fantasy games. This ranks Final Fantasy I: The 20th Anniversary Edition as a definite version of the game to me. I appreciate the fan service. I see it as a homage to the old school era.
Maybe all Final Fantasy worlds from I – VI must be in the same universe as Final Fantasy I.
And these bosses are definitely based on the bosses of the other Final Fantasy games. They have the same mannerisms and thoughts as their real-life counterparts. But how? How did they get there?
But what if Garland’s tinkering with the timeline created different alternate realities? Due to Garland’s quest for immortality:
The Fiends were originally sent from two thousand years in the past, and their master is in that time.
Garland tells the Warriors of Light that the power of the Four Fiends in the present sent him to the past when he was on the brink of death after his defeat, and Garland then sent the Four Fiends in the past to the present. By this, Garland has created a time loop that will allow him to live forever.
And the Four Fiends within their souls contain the enemies of the later Final Fantasy games:
- Earthgift Shrine features the Dark Crystal guardians from Final Fantasy III;
- Hellfire Chasm features the Archfiends from Final Fantasy IV;
- Lifespring Grotto features the famous Shinryu, Omega, Atomos, and the recurring Gilgamesh from Final Fantasy V;
- Whisperwind Cove features four of the more notorious bosses from Final Fantasy VI.
Let’s say you defeat Lich. His soul appears in Final Fantasy I’s world two thousand years in the future. But his soul in the past cataclysmically shapes the world two thousand years in the past. This timeline breaks off into a new timeline and creates Final Fantasy III’s world. This could have happened with any of the other Final Fantasy games from Final Fantasy IV to VI.
The question is, why do they look like different worlds? Why does the World of Balance look significantly different than the World of Ruin after Kefka destroys it? It’s like when Garland tinkered with time, within those two thousand years.
Yet when we defeat Chaos, we break the time loop. The Four Fiends disappear and the world returns to normal. So then, Final Fantasy III, IV, V and VI never would have happened.