Orran Durai is an ancestor of the main narrator of the story, Arazlam Durai. Arazlam Durai’s the historical writer of the story we play. You could say, we know of Ramza through his eyes…
History is a fable we agree upon. We also know that humans sometimes favor their relatives, no matter how distant. Throughout the game, we don’t see Orran in too much of a bad light. In a sense, he’s a hero, and later in the game, he’s a martyr of truth.
How good does he come off? We first meet Orran’s through the Mining Town of Gollund, where:
he is cornered by several thieves. Ramza, traveling the same road, encounters the scene and rescues Orran from the gang. Orran returns to his job searching for deserters, wishing Ramza good tidings.
Pretty simple enough. Just a random battle in which our party has to protect Orran.
What are his stats?
Orran starts at level 18 with 73 Bravery and 71 Faith, and comes equipped with the Bestiary, Wizard’s Hat, Gaia Gear, and Hermes Shoes. He comes with the Astrology command, which allows him to use Celestial Stasis, and his other abilities are randomized. He is inherently immune to statuses other than Stone, Blind, Silence, Oil, Slow, and Stop.
But if you make Ramza’s birthday January 1, his compatibility with Orran increases. Orran becomes really powerful, to the point where you might question if he even needed assistance. In my play through, he’s able to stop at least five of six enemies using his astrology move Celestial Stasis. He’s not physically strong, but his status ailments are what can help us win the battle.
Also consider that the Zodiac is based on Astrology. Orran’s a pivotal point of the story.
Was it that Orran was really that powerful? Or was it that he wrote his version of the story to be this way?