For those who’ve played Final Fantasy VIII, imagine this: Squall and his party pass out to have a Laguna dream. While in the dream, Laguna, Kiros, and Ward can affect the present through the actions they take in the past. So for example, they might talk to an NPC and inspire him/her to do something in the future…something Square and company would engage in for new sidequests.
Laguna talked about hearing “faeries”, right?
Laguna: “…I think the faeries are here.”
Kiros: “…Faeries? Yeah, I guess so…”
Laguna: “Then our work today should be a cinch.”
Kiros: “I’m looking forward to the battles.”
What if the “faeries” helped made Laguna’s decisions. That is, what if Squall and his company influenced Laguna’s actions. This way, we’d see minor changes in the scenery. Certain sidequests might disappear forever as others reappear. Now imagine this approach on a wider scale. We change the outcome of the game engaging in NPCs, or SeeD missions, or multiple Laguna dreams. Or maybe we have to stop Ultimecia from changing events in the past that would lead her to get stronger. Think Cloud of Darkness from Final Fantasy III – if you didn’t beat certain crystal bosses she’d be stronger. New Game + would result in multiple playthroughs just to do all of the many side quests.
It sounds cool. And this is what they were going for in the original game, in a limited sense. We could see this in the Centra Excavation Site, which would later become the Lunatic Pandora. Maybe we could find a way to travel back into time after Time Compression. Then we could see how things changed in the future affected the past.
Would it make sense? No, but neither does a time-traveling dog servant of Shiva.
It’s a game people.
The bigger picture is adding an element that gives the game both playability and replayability.
Fun fact, Selphie sounds like “sylph”ie, an imaginary spirit of the air – aka a ”fairy“. Perhaps Selphie freaked out a little too much over her fandom with Laguna…
Selphie: “A gift from the faeries!”