Thanks to lilvon for the inspiration!
Final Fantasy VII dealt with a lot of heavy themes, many of them dealing with the impermanence of memories. But it’s a Final Fantasy mainline game. The really heavy themes are for side games, spin-offs, and movies. Final Fantasy VII’s heavier themes are how we got Parasite Eve, Xenogears and Final Fantasy: The Spirits Within.
Likewise, Final Fantasy Type-0 has many of the same themes as Final Fantasy VIII. A high school setting functions as a military school. Students lose their memories. A “mother” figure presiding over orphans. But the elements are so similar. Like Final Fantasy VIII’s themes in another, more violent, game.
Notice how Final Fantasy Type-0 is a bit darker than Final Fantasy VIII. Students go to war like in Final Fantasy VIII. But we see them, and soldiers, die violently on-screen. When their memories fade, we get to see the consequence of losing something special. We see how heart-wrenching it can be. And we get to see how their ‘mother’ figure actually views the child soldiers they’re training: as expendable.
It’s all very bleak and gloomy. I think it’s something Square Enix might not put in the main series game. Main series titles are usually as friendly for newcomers.
But the developers deconstructed the themes from Final Fantasy VIII, taking them to their logical conclusions for Final Fantasy Type-0.
Hmmm, if they remade Final Fantasy VIII I wonder how dark they’d make it?