I don’t just mean “realistic” character models wearing Amano’s styled clothing.
I mean characters stylized the way Amano would have drawn them.
Final Fantasy VI would be ideal, as it captures a wide range of emotions and atmosphere. But imagine, animation that would capture Amano’s flowing ethereal style.
Imagine, Angel’s Egg animation (also based on work by Amano) in the form of a video game: Final Fantasy VI.
This is what I want to see, alongside Uematsu’s music and Sakaguchi’s direction.
I think it would capture what they’ve always envisioned for that game.
I think it’d be pretty cool.
That hyper realistic style might work best for Nomura, but Amano is different. His art is much more mystique.
They’ve copied style with Nomura’s anime-esque character models in Final Fantasy VII. I’m sure this was mostly due to technical limitations with graphics. I’m sure they actually were going for what they’re trying to accomplish in the remake. It was also the perfect timing as the mangaka designs capitalised on anime culture at the time, intentional or not.
Up until Final Fantasy VII, the character and world of Final Fantasy I – VI were based on Amano’s designs. Many enemy sprites retained the spirit of Amano. But the character designs and worlds redesigned for the game.
Graphically, they’ve always have been pushing the boundaries. It might be less noticeable now since the video game market is, with all the HD and 4K graphics. Still, Square Enix is pushing the limit.
Consider that when video games end up copying others, Final Fantasy does eventually stand out. In this sense, while Final Fantasy XVI might not have this type of cel-shaded graphics, others might. It all depends on when and how they push the boundaries.
Even so, I think it was also based on graphical limitations; they were way too elaborate for Nintendo’s 2-D capabilities. But now that the PS5 is on the horizon…