Thanks to Scott Baird of ScreentRants.com for the inspiration!
7. THE SPECIAL TRIPLE TRIAD RULES
Triple Triad is one of the best minigames in Final Fantasy history. It’s easy to get lost in Squall’s journey to become the King of Games instead of fighting enemies. This is why Triple Triad was one of the minigames chosen to appear in Final Fantasy XIV.
One of the biggest problems with Triple Triad in Final Fantasy VIII is the special rules. Each region has its own special rule that both players adhere to during their match. These include the likes of Random, which means that the game randomly chooses your five cards, and the All trade rule, which means that you lose all of your cards when you lose.
It is possible to get rid of these annoying rules, but you need to jump through hoops in order to do so. Triple Triad is an awesome game on its own and these special rules made it really frustrating to play. If Square still wants to include them, then they should at least be optional and easy to get rid of.
The rules to Triple Triad aren’t difficult to understand but can get frustrating if you don’t like the rules. There are two ways to (Visibility):
Open – The opponent can see the cards you have chosen.
Closed – The opponent cannot see the cards you have chosen.
Four ways to select cards for the game (Card Pick):
Opponent – Your opponent chooses your cards.
Free – You choose your cards.
Random – Your cards are chosen at random for you.
Full – You play with your entire deck
And six ways to win cards (Winnings).
One – The winner gets to take one of the losers in-play cards.
Direct – Players take cards based on the color of cards at the end of the game. The blue player keeps all blue cards, the red player all the red cards. This method can lead to card exchange even during a tie.
Difference – The winner gets to take a number of the losers in-play cards equal to the difference between the scores of the two players at the end of the game (ie: if it ends 9-1, the winner gets 4 cards, if it ends 6-4, then 2)
All – The winner gets all of the losers in-play cards. Warning: You probably don’t want to use “All” and the “Full” Card pick rule together in one game.
Some amount of Gil – You can gamble Gil on a game. You can only bet what you have
None – A friendly match, but the winner still gets the 50 Gil Prize.
That’s 48 ways to play Triple Triad. With a combination like this, the game won’t get old. Only the player’s imagination can cap the game. I don’t think the rules themselves are that much of a problem.
Seems like Closed, Full and None would be the way to go for a fun time.
Open, Random and All would raise the stakes for a pretty challenging game.
You don’t have to jump through hoops to get rid of the Triple Triad rules. You do have to pay if you want to see changes you want:
List of default rules per region. These are the starting rules; playing with mixed rules may spreads rules to new regions or abolishes rules in a region, and the Queen of Cards can be paid to introduce new rules to a region.
But if you rather not pay gil, you’ll see just how creative you can be while playing this game. Playing by the rules allows you to adapt and forces you to come up with new solutions to win.