And they call out to l’Cie, over and over: Complete my Focus.—Oerba Yun Fang
When our characters arrive on Gran Pulse, they’ll come across Cie’th Stones:
L’Cie who fail their Focus become Cie’th, cursed to wander the wilds in a form of living death. Only after many years and much suffering do they extinguish the last of their strength and cease to roam. When this happens, the Cie’th’s remains slowly fossilize, turning into what is known as a Cie’th Stone.
However, this transformation does not mark an end to the Cie’th’s regret and sorrow at having failed. Even after having turned to stone the Cie’th cry out, imploring other l’Cie to fulfill the Focus they could not.
It’s an unfortunate fate to befall on an l’Cie. Our characters could just ignore them. But that would be a mistake, perhaps even out of character with who our teammates are. From a narrative perspective, we should help them.
Of course, it does give us, the players, downtime from the story to explore. But our characters shouldn’t do it simply because the game opens up around this time. They do it because they’re heroes.
From a story perspective, it makes sense.
Our characters have a focus. By now, they have a better idea of what it is, even if they don’t understand the true scope. However, the idea is for them to help as many people as they possibly can.
This their focus; it’s their destiny to help others. But this is just like the Warriors of Light in the first game. Helping others by solving their problems is similar to the destiny and prophecy. It wasn’t immediately obvious it would benefit the Warriors of Light, yet they helped anyway.
Yet, as the Crystals chose the Warriors of Light, the Fal’Cie chose Lightning and the gang.
This is why taking Cie’th Stone missions are canon to the story. When taking missions, the focus of the party is to solve the problems of the l’Cie. If it wasn’t, they wouldn’t have done so. The fact that they arrived in Gran Pulse means they’re on the right track.
So when a Cie’th Stone implores you to take action, do it.