Thank to -soren for the inspiration!
I got this idea from this post.
Which is true.
You might think I’m being sarcastic, or intentionally dense. For the purpose of this article, maybe I am (the latter anyway)? But there’s something about all Final Fantasy games before Final Fantasy VII that’s true: the world is on a map.
Kotaku did an article about old school JRPG’s being shaped like donuts:
If you guessed “sphere” or “cube”, nope, it’s a torus. There’s no way to wrap a map like this onto a sphere and still retain the type of motion shown in the game. Actually, it can be any shape homeomorphic to a torus. I won’t get in-depth on what that means, as I’m not a topologist or anything, but to give an idea: a coffee mug with a handle can also have this map projected onto it.
The idea behind the article is that since “reaching the end of a world map in a classic JRPG game sends you to the opposite end of the map”, the JRPG’s world must be a torus.
But first, the origin of this quote actually comes from a sidequest in Final Fantasy VI, when you reach Darill’s tomb:
At one point the player has the option of inscribing a series of seemingly nonsensical phrases on four blank tombstones. Inputting the phrases in the correct order, ERAU QSSI DLRO WEHT (“The World is Square” backward), will reveal a clue about the location of the Growth Egg within the dungeon.
But I guess this post was brought on because maps are square.
We see their maps like this.
When it they probably looks like this.
Reaching the end of a world map will send you to the opposite end of the map.
It’s not apparent in the older games, due to the technical limitations of the NES/SNES versions. But check out how the inside and outside of the maps curve. We’re looking at the world from their “north pole”.
The key is Final Fantasy IX. They give us two types of world maps: flat and globe. As you can see, the maps correspond with each other.
Keep in mind, Final Fantasy worlds probably don’t have a ton of gigantic landmasses. And I don’t know math.