Thanks to SirAuron13 for the inspiration!
FFXV was a half finished game that was rushed out.
Is SirAuron13 right? In order to check we need to re-examine Final Fantasy XV’s development cycle:
Most of us remember when Final Fantasy XV was Final Fantasy Versus XIII, a concept of Nomura’s. During this time, we saw a lot of ideas that should have stayed in the drawing board room. Yet, the title became Final Fantasy XV. Hajime Tabata became co-director to finish the project. This was during 2006 – 2016.
Later, Noctis spends about a decade in crystal stasis but that’s merely a coincidence.
We didn’t know when Square Enix would officially release Final Fantasy XV. Enter Final Fantasy XV: Uncovered. It was a promotional event for Final Fantasy XV, held on March 30, 2016, with one special announcement: Square Enix would release Final Fantasy XV September 30th, 2016.
Then we to the original release date, November 29th, 2016. We couldn’t help but wonder: was the mock-malfunction date at the end of Uncover event the real date?
Why make such a big promotional deal, only to disappoint? I believed there was a “hint”; the “slot machine” style spin originally landed for November. I think we all figured the board needed to release Final Fantasy XV during November to turn a fourth-quarter profit. And maybe it was psychological? Maybe they figured we’d crave for Final Fantasy XV after waiting for “two more” months? This is an out-of-the-box lateral risk, but not a good practice.
Why did Square Enix think a promotional event for Final Fantasy XV’s faux release date was a good idea? They could have instead played it safe and just stay the course. Now they had to save face. What they’ve done for Final Fantasy XV: Uncovered doesn’t make too much sense. But sometimes we wonder about the marketing side of Square Enix…
Tabata doesn’t seem like a bad person, so I don’t think his intentions were nefarious. He wasn’t trolling us. When he had to tell us the news, he looked regretful.
Why the delay? Tabata originally claimed Final Fantasy XV was not quite up to par with industry standards. Then we heard of bugs in the game. In September. That’s cutting it close.
What did fans see when they finally played the game? A story that felt noticeably rushed, with story elements that seemed missing. In the later months, Tabata would claim he meant for the game to be this way. I don’t doubt that he had a vision. Still, most people aren’t buying his excuse. He “meant for it” to feel rushed? Why?
We’re skeptical for a reason.
Since 2016, Final Fantasy XV released a Royal Edition, more cut scenes, more DLC, more mobile games, etc. The game’s still in development. So the constant updates lead us to think…they’re still working on the game. They’ve justified our suspicions: certain elements were, in fact, missing from Final Fantasy XV. Could it have been a masterpiece? Probably. But we didn’t get everything they promised us, which was a full game.
As much as I love Final Fantasy XV, I think SirAuron13 is right: